This introduction focuses on general observations of the elite player which led to "My Strategy" which emphasises the importance of the player attaining the T.
Where should the player be when the opponent is about to hit the ball?
Generally, the player's distance travelled to the ball is minimised if the player can be on the T by the time the opponent is about to hit the ball.
Thus, the player may have every chance of getting to the ball and also feel balanced, if, the opponent's shot is not of superior quality.
What tactics does the player incorporate to attain the T?
It would appear that when defending and attacking the player does not always attain the T and is not necessarily, concerned about attaining the T.
Furthermore, when defending is the player actually defending?
Assuming the player is concerned about attaining the T, then hopefully, reasonable quality would be enough to attain the T.
Reasonable quality is defined as: the player hits the ball with quality that the opponent can return without putting pressure back on the player.
It is interesting to note that although reasonable quality results in attaining the T, the video is inconclusive. Furthermore, when defending is the player actually defending?
If attaining the T is critical, then shots which requires only reasonable quality should increase recovery time and the player's prospects of attaining the T.
However, is the player endeavouring to create time to attain the T when dependent on only reasonable quality?
Creating time can occur naturally if the player hits the ball with superior quality or if the opponent's lack of ability allows the player to secure the T.
Superior quality is defined as: the player hits the ball with quality that the opponent may not return, that is, the ball is often unplayable.
On this occasion, superior quality is defined as: the player hits the ball with enough quality to create time to allow the player to attain the T.
Creating time can also occur by implementing natural tactics.
If the opponent is off the "T" when the player is about to hit the ball and the player hits the ball with reasonable quality to the furthest point, the player should attain the "T".
Sometimes the player can hit the ball not to the furthest point when the opponent is off the T and still attain the T.
If the opponent is too far forward on the T, that is, high on the T, this allows the player to hit the ball with reasonable quality and attain the T.
High on the T encourages natural tactics.
When the player hits a short shot (a natural attacking tactic) the quality can be even less than reasonable and the player will attain the T (if the opponent is not already at the front).
When the player hits a lob (natural defensive tactic ) with reasonable quality the player should attain the T.
After playing short, the player despite attaining the T has less time to react and although the quality may be reasonable, pressure may result.
If attaining the T by the time your opponent is about to hit the ball is critical, then acquiring a process which requires only reasonable quality is essential. That is, the player does not have to rely on the player's A Game, but the player's B Game will suffice.
To discover a process which achieves attaining the T by the time the opponent is about to hit the ball and only requires reasonable quality (except for one scenario)…...visit Members Section: My Strategy: Defensive Zones sub Menu: D1, D2, D3 and D4.
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